![]() reduced tutorial movie framerates, allowing for a smaller patch and more space for future tutorials savestates work more reliably when frame advancing play SFX when holding X on boot to load CSS remove non-custom events, events start at event #1 display hurt/hitboxes above stage collision in develop mode special move names now display in develop mode (instead of using the number IDs) memory card dialog is skipped if no memory card is detected increase menu deadzones to avoid accidental page changes in event select screen (0.375 -> 0.500) hide "R = Tutorial" text when tutorial does not exist update SDI, shield drop, and ledgetech tutorial video (courtesy of minute melee) winners names are gold on CSS in VS mode X and Y on event menu works much more intuitively compared to vanilla melee. quickly adjust percents by holding the dpad direction ![]() only show controller values on pause while in an event. loading a savestate stops all character sound effects and crowd cheers Holding A+B after an event ends will restart it "Random Mash" setting in Combo Training will no longer mash out as quickly unplugging a controller in VS mode will close the port on the CSS, instead of changing the player to a CPU. wavedash OSD displays wavedash angle in degrees removed transformations on Pokemon Stadium Added "Slight DI Random" option to Combo Training, which will choose a random value between positive/negative 36 and 66 CPU now ASDI's down when using the "Down and Away" DI option in Combo Training The "it" player can tag another player by hitting them. When the timer ends, the player dies and all players respawn. A hidden timer counts down (random between 10-30 seconds). Intended for 3+ players, upon spawning one player is decided at random to be "it" and is highlighted in purple smoke. When one player dies, the next is spawned in their place and fights the player they lost to. in this game mode, up to 4 players will take turns playing 1v1's. A port of Achilles1515's game mode where positions and percents reset when a player loses a stock Chess Melee - Replaces Super Sudden Death. added 3 new game modes to special melee. "Show Credits" - will display the credits of Training Mode, showing the initial patrons of the mod, as well those who assisted in the creation of the mod. The memory card version can create the save file without the original memory card inserted, as all of the mod's data is loaded into memory at all times This option is available on the ISO and memory card version of the mod. "Create Save" - will create the memory card save exploit version of Training Mode to the desired memory card slot. Added a new menu to the Event Selection Screen. Added "Under Fire" minigame - see how long you can last under the slowly rising brinstar lava by doing fully invincible ledgestalls. The text is colored based on how quickly you escaped. the frame you escaped is displayed, as well as soonest possible frame you could have escaped. Added "Grab Mash" event - react to the grab by mashing buttons in order to escape as quickly as possible. Try using a well spaced full length side b or a shorten to grab the ledge. Added "Side B Sweetspot" event - use spacies' side b to sweetspot the ledge against Marth's down tilt. Alternatively, miss the tech and practice SDI'ing Shiek's jab reset. The CPU will leave a one frame window for you to hit them. Added "Escape Shiek Techchase" event - practice shining frame perfectly after a tech option. ![]() Try attacking marth before he shields after landing. Added "Slide-Off DI" event - use slide-off DI to escape Marth's up air platform follow up. Added "Armada Shine" event - practice shining the enemy fox's up B during its vulnerable frames Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames. Added "Ledgetech Marth Counter" event - practice timing your L/R press to succeed in teching Marths counter at ledge. Added pages to the event menu - use left and right to navigate between pages.
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